/////////////////////////////////////////////////////////////////////////////
// Name:        keyboard.cpp
// Purpose:     Keyboard wxWidgets sample
// Author:      Vadim Zeitlin
// Modified by: Marcin Wojdyr
// Created:     07.04.02
// RCS-ID:      $Id: keyboard.cpp 58744 2009-02-08 01:01:00Z FM $
// Copyright:   (c) 2002 Vadim Zeitlin
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#include "wx/wxprec.h"

#ifdef __BORLANDC__
    #pragma hdrstop
#endif
#ifndef WX_PRECOMP
    #include "wx/wx.h"
#endif

#ifndef __WXMSW__
    #include "../sample.xpm"
#endif

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
    MyFrame(const wxString& title);

private:
    // event handlers
    void OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(true); }
    void OnAbout(wxCommandEvent& event);
    void OnClear(wxCommandEvent& WXUNUSED(event)) { m_logText->Clear(); }
    void OnSkip(wxCommandEvent& event) { m_skip = event.IsChecked(); }
    void OnKeyDown(wxKeyEvent& event) { LogEvent("KeyDown", event); }
    void OnKeyUp(wxKeyEvent& event) { LogEvent("KeyUp", event); }
    void OnChar(wxKeyEvent& event) { LogEvent("Char", event); }
    void OnPaintInputWin(wxPaintEvent& event);

    void LogEvent(const wxString& name, wxKeyEvent& event);

    wxTextCtrl *m_logText;
    wxWindow *m_inputWin;
    bool m_skip;
};


// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
    // 'Main program' equivalent: the program execution "starts" here
    virtual bool OnInit()
    {
        // create the main application window
        new MyFrame("Keyboard wxWidgets App");

        // If we returned false here, the application would exit immediately.
        return true;
    }
};

// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)


// ============================================================================
// implementation
// ============================================================================

// frame constructor
MyFrame::MyFrame(const wxString& title)
       : wxFrame(NULL, wxID_ANY, title),
         m_inputWin(NULL),
         m_skip(true)
{
    SetIcon(wxICON(sample));

    // IDs for menu items
    enum
    {
        QuitID = wxID_EXIT,
        ClearID = wxID_CLEAR,
        SkipID = 100,
    };

    // create a menu bar
    wxMenu *menuFile = new wxMenu;

    menuFile->Append(ClearID, "&Clear log\tCtrl-L");
    menuFile->AppendSeparator();

    menuFile->AppendCheckItem(SkipID, "Call event.&Skip()\tCtrl-S");
    menuFile->Check(SkipID, true);
    menuFile->AppendSeparator();

    menuFile->Append(QuitID, "E&xit\tAlt-X", "Quit this program");

    // the "About" item should be in the help menu
    wxMenu *menuHelp = new wxMenu;
    menuHelp->Append(wxID_ABOUT, "&About...\tF1", "Show about dialog");

    // now append the freshly created menu to the menu bar...
    wxMenuBar *menuBar = new wxMenuBar();
    menuBar->Append(menuFile, "&File");
    menuBar->Append(menuHelp, "&Help");

    // ... and attach this menu bar to the frame
    SetMenuBar(menuBar);

    m_inputWin = new wxWindow(this, wxID_ANY, wxDefaultPosition, wxSize(-1, 50),
                              wxRAISED_BORDER),
    m_inputWin->SetBackgroundColour(*wxBLUE);

    wxTextCtrl *headerText = new wxTextCtrl(this, wxID_ANY, "",
                                            wxDefaultPosition, wxDefaultSize,
                                            wxTE_READONLY);
    headerText->SetValue(
               " event          key     KeyCode mod   UnicodeKey  "
               "  RawKeyCode RawKeyFlags");


    m_logText = new wxTextCtrl(this, wxID_ANY, "",
                               wxDefaultPosition, wxDefaultSize,
                               wxTE_MULTILINE|wxTE_READONLY|wxHSCROLL);

    // set monospace font to have output in nice columns
    wxFont font(10, wxFONTFAMILY_TELETYPE,
                wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
    headerText->SetFont(font);
    m_logText->SetFont(font);

    // layout
    wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
    sizer->Add(m_inputWin, wxSizerFlags().Expand());
    sizer->Add(headerText, wxSizerFlags().Expand());
    sizer->Add(m_logText, wxSizerFlags(1).Expand());
    SetSizerAndFit(sizer);

    // set size and position on screen
    SetSize(700, 340);
    CentreOnScreen();

    // connect menu event handlers

    Connect(QuitID, wxEVT_COMMAND_MENU_SELECTED,
            wxCommandEventHandler(MyFrame::OnQuit));

    Connect(wxID_ABOUT, wxEVT_COMMAND_MENU_SELECTED,
            wxCommandEventHandler(MyFrame::OnAbout));

    Connect(ClearID, wxEVT_COMMAND_MENU_SELECTED,
            wxCommandEventHandler(MyFrame::OnClear));

    Connect(SkipID, wxEVT_COMMAND_MENU_SELECTED,
            wxCommandEventHandler(MyFrame::OnSkip));

    // connect event handlers for the blue input window
    m_inputWin->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(MyFrame::OnKeyDown),
                        NULL, this);
    m_inputWin->Connect(wxEVT_KEY_UP, wxKeyEventHandler(MyFrame::OnKeyUp),
                        NULL, this);
    m_inputWin->Connect(wxEVT_CHAR, wxKeyEventHandler(MyFrame::OnChar),
                        NULL, this);
    m_inputWin->Connect(wxEVT_PAINT,
                        wxPaintEventHandler(MyFrame::OnPaintInputWin),
                        NULL, this);

    // and show itself (the frames, unlike simple controls, are not shown when
    // created initially)
    Show(true);
}

// event handlers

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
    wxMessageBox("Demonstrates keyboard event processing in wxWidgets\n"
                 "(c) 2002 Vadim Zeitlin\n"
                 "(c) 2008 Marcin Wojdyr",
                 "About wxWidgets Keyboard Sample",
                 wxOK | wxICON_INFORMATION, this);
}

void MyFrame::OnPaintInputWin(wxPaintEvent& WXUNUSED(event))
{
    wxPaintDC dc(m_inputWin);
    dc.SetTextForeground(*wxWHITE);
    wxFont font(*wxSWISS_FONT);
    font.SetWeight(wxFONTWEIGHT_BOLD);
    font.SetPointSize(font.GetPointSize() + 2);
    dc.SetFont(font);

    dc.DrawLabel("Press keys here",
                 m_inputWin->GetClientRect(), wxALIGN_CENTER);
}


// helper function that returns textual description of wx virtual keycode
const char* GetVirtualKeyCodeName(int keycode)
{
    switch ( keycode )
    {
#define WXK_(x) \
        case WXK_##x: return #x;

        WXK_(BACK)
        WXK_(TAB)
        WXK_(RETURN)
        WXK_(ESCAPE)
        WXK_(SPACE)
        WXK_(DELETE)
        WXK_(START)
        WXK_(LBUTTON)
        WXK_(RBUTTON)
        WXK_(CANCEL)
        WXK_(MBUTTON)
        WXK_(CLEAR)
        WXK_(SHIFT)
        WXK_(ALT)
        WXK_(CONTROL)
        WXK_(MENU)
        WXK_(PAUSE)
        WXK_(CAPITAL)
        WXK_(END)
        WXK_(HOME)
        WXK_(LEFT)
        WXK_(UP)
        WXK_(RIGHT)
        WXK_(DOWN)
        WXK_(SELECT)
        WXK_(PRINT)
        WXK_(EXECUTE)
        WXK_(SNAPSHOT)
        WXK_(INSERT)
        WXK_(HELP)
        WXK_(NUMPAD0)
        WXK_(NUMPAD1)
        WXK_(NUMPAD2)
        WXK_(NUMPAD3)
        WXK_(NUMPAD4)
        WXK_(NUMPAD5)
        WXK_(NUMPAD6)
        WXK_(NUMPAD7)
        WXK_(NUMPAD8)
        WXK_(NUMPAD9)
        WXK_(MULTIPLY)
        WXK_(ADD)
        WXK_(SEPARATOR)
        WXK_(SUBTRACT)
        WXK_(DECIMAL)
        WXK_(DIVIDE)
        WXK_(F1)
        WXK_(F2)
        WXK_(F3)
        WXK_(F4)
        WXK_(F5)
        WXK_(F6)
        WXK_(F7)
        WXK_(F8)
        WXK_(F9)
        WXK_(F10)
        WXK_(F11)
        WXK_(F12)
        WXK_(F13)
        WXK_(F14)
        WXK_(F15)
        WXK_(F16)
        WXK_(F17)
        WXK_(F18)
        WXK_(F19)
        WXK_(F20)
        WXK_(F21)
        WXK_(F22)
        WXK_(F23)
        WXK_(F24)
        WXK_(NUMLOCK)
        WXK_(SCROLL)
        WXK_(PAGEUP)
        WXK_(PAGEDOWN)
        WXK_(NUMPAD_SPACE)
        WXK_(NUMPAD_TAB)
        WXK_(NUMPAD_ENTER)
        WXK_(NUMPAD_F1)
        WXK_(NUMPAD_F2)
        WXK_(NUMPAD_F3)
        WXK_(NUMPAD_F4)
        WXK_(NUMPAD_HOME)
        WXK_(NUMPAD_LEFT)
        WXK_(NUMPAD_UP)
        WXK_(NUMPAD_RIGHT)
        WXK_(NUMPAD_DOWN)
        WXK_(NUMPAD_PAGEUP)
        WXK_(NUMPAD_PAGEDOWN)
        WXK_(NUMPAD_END)
        WXK_(NUMPAD_BEGIN)
        WXK_(NUMPAD_INSERT)
        WXK_(NUMPAD_DELETE)
        WXK_(NUMPAD_EQUAL)
        WXK_(NUMPAD_MULTIPLY)
        WXK_(NUMPAD_ADD)
        WXK_(NUMPAD_SEPARATOR)
        WXK_(NUMPAD_SUBTRACT)
        WXK_(NUMPAD_DECIMAL)
        WXK_(NUMPAD_DIVIDE)
#undef WXK_
    default:
        return NULL;
    }
}

// helper function that returns textual description of key in the event
wxString GetKeyName(const wxKeyEvent &event)
{
    int keycode = event.GetKeyCode();
    const char* virt = GetVirtualKeyCodeName(keycode);
    if ( virt )
        return virt;
    if ( keycode > 0 && keycode < 27 )
        return wxString::Format("Ctrl-%c", (unsigned char)('A' + keycode - 1));
    if ( keycode >= 27 && keycode < 128 )
        return wxString::Format("'%c'", (unsigned char)keycode);
#if wxUSE_UNICODE
    return wxString::Format("'%c'", event.GetUnicodeKey());
#else
    return "unknown";
#endif
}


void MyFrame::LogEvent(const wxString& name, wxKeyEvent& event)
{
    wxString msg;
    // event  key_name  KeyCode  modifiers  Unicode  raw_code raw_flags
    msg.Printf("%7s %15s %5d   %c%c%c%c"
#if wxUSE_UNICODE
                   "%5d (U+%04x)"
#else
                   "    none   "
#endif
#ifdef wxHAS_RAW_KEY_CODES
                   "  %7lu    0x%lx"
#else
                   "  not-set    not-set"
#endif
                   "\n",
               name,
               GetKeyName(event),
               event.GetKeyCode(),
               event.ControlDown() ? 'C' : '-',
               event.AltDown()     ? 'A' : '-',
               event.ShiftDown()   ? 'S' : '-',
               event.MetaDown()    ? 'M' : '-'
#if wxUSE_UNICODE
               , event.GetUnicodeKey()
               , event.GetUnicodeKey()
#endif
#ifdef wxHAS_RAW_KEY_CODES
               , (unsigned long) event.GetRawKeyCode()
               , (unsigned long) event.GetRawKeyFlags()
#endif
               );

    m_logText->AppendText(msg);

    if ( m_skip )
        event.Skip();
}


